Dwarf fortress fps counter position12/7/2023 If your game can't support someone who is unfamiliar with your game then it might not be an optimized game. The time stamp didn't work, he shows it starting at 44 minutes in. Zach Adams, one of the primary two developers, has shown an 8 year old 220 dwarf fort where everything appears to be moving around at decent speeds, a thing many say is impossible. Meanwhile people who keep up with development have large, happy forts at decent FPS. These people often play one fort, very badly, for each major release, and then declare the game's still too unoptimized, and then spread a host of other bad advice to new players before vanishing for a year. There's a very common 2008-era meta of mass-producing decades worth of meals and trade goods, moving it from stockpile to stockpile, and wondering why oh why the fortress has slowed down so much. The most critical part is play style, though. Originally posted by clinodev:Faster clock speed and bigger L2 cache are nice, SSD never hurts for loading speed. Anything much below that starts to become boring. My personal opinion is that anything above about 25fps is cozy enough to deal with. Moving water and other liquids is really the one I've tended to notice. I generally don't mind the latter much since I might as well just amuse myself by watching the !!!FUN!!! going down when that happens. Similarly with if you release the candy clowns. There's also selling garbage to elves, who will buy anything, but if you have enough junk it's actually presenting a framerate issue, then so will a zillion little hauling jobs.īig invasions slow everything down too, but this is usually actually to your benefit to some degree. If you wall them off this not only helps with that but you won't find yourself surprised when invaders bypass all your fancy defenses to come in through a forgotten mineshaft.ĭfhack has some fairly useful utilities for this too, that cause old useless clothing to slowly decay and eventually disappear entirely, or you can just manually obliterate things, or use a dwarven atom smasher (drawbridge that drops on things and destroys them) or if you are a purist, there's always magma. Having lots of windy little passages will wreck your framerate. Traffic controls are a great way to have large, stylistic areas and not experience framedeath. mined-out metal veins, caverns, areas of the fortress no longer in use, etc.) to "low" or "restricted" traffic.Īlso, if you want to have dwarfs move through a grand hallway (or cavern, or outside), designating a traffic area through the hallway will limit framerate loss but won't prevent dwarfs from doing work in that area. If you want to prevent frame-rate issues, Limit your population of animals and dwarfs, sell or destroy frivolous items and old clothing, and set areas that you don't need your dwarfs entering (i.e. A better computer helps, but there is an upper limit because of all the calculations being made. The main drag on a fortress is population, items, and pathing for the AI. Originally posted by DrMadHatten:Been wanting to play DF for a long time, very excited.ĭoes this game scale well with PC specs? Can we expect to have a Fortress for a long time with many dwarves because of a certain CPU? Thanks for your time.
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